Andrew Mushel

Game programming and design

ABOUT ME

I'm a game designer/programmer, technical writer, composer, and audio designer who is deeply fascinated by the performant and emergent experiences created by dynamic, deep, demanding gameplay systems.

I've worked for 8 years in a variety of different capacities in online learning, technical writing, and instructional design. I currently work on a variety of safety training, documentation, and instructional design.

In 2012, I started taking computer music composition seriously, after briefly entertaining the idea of forming a band with friends a year or two prior. My first published release was the original soundtrack for the free Android game Laser Ninja. I am primarily a pianist and a vocalist, but have also taken lessons in violin and guitar.

In 2013, I took my first game development course in college and have been working on a variety of independent game projects since then, several of which have been tragically lost. I often found myself filling audio and music roles on teams of mostly graphic designers and programmers, but eventually found that the design, programming, and math behind the game-play is my primary interest

In 2019, I released my first original game, Space Drifter. All assets are original and it was built with vanilla JavaScript, HTML5, and CSS.

GAMES

My Games

Collaborations

Other Projects

Mobius Inversion Flipside

MUSIC

 

AUDIO DESIGN

AM Weapon Sounds for Reflex Arena