Andrew Mushel

Game programming and design

ABOUT ME

I'm a game designer/programmer, technical writer, composer, and audio designer who is deeply fascinated by the performant and emergent experiences created by dynamic, deep, demanding gameplay systems.

In 2012, I started taking computer music composition seriously, after briefly entertaining the idea of forming a band with friends a year or two prior. My first published release was the original soundtrack for the free Android game Laser Ninja. I am primarily a pianist and a vocalist, but have also taken lessons in violin and guitar.

I have been making games as an enthusiast in a variety of student and independent projects since 2013, initially doing primarily music composition and audio design, but eventually transitioning to a focus on programming and game design. I increasingly favor using minimal libraries, frameworks, or engines in my own personal projects in JavaScript or C.

In 2019, I released my first original game, Space Drifter. All art and audio assets are original and it was built with vanilla JavaScript, HTML5, and CSS.

GAMES

My Games

Collaborations

Other Projects

Mobius Inversion Flipside

MUSIC

 

AUDIO DESIGN

AM Weapon Sounds for Reflex Arena