Andrew Mushel

Game Dev | Music | Sound Design

About Me

I'm a game designer/programmer, instructional designer, composer, and audio designer who is deeply fascinated by the performant and emergent experiences of complex and demanding gameplay systems.

I've worked for 8 years in a variety of different capacities in online learning, technical writing, and instructional design. I currently work as a consultant in instructional design.

In 2012, I started taking computer music composition seriously, after briefly entertaining the idea of forming a band with friends a year or two prior. My first published release was the original soundtrack for the free Android game Laser Ninja. I am primarily a pianist and a vocalist, but have also taken lessons in violin and guitar.

In 2013, I took my first game development course in college and have been working on a variety of student and independent game projects since then, several of which have been tragically lost. I often found myself filling audio and music roles on teams of mostly graphic designers and programmers, but eventually found that designing and implementing gameplay systems is my primary interest.

In 2019, I released my first original game, Space Drifter. All assets are original and it was written from scratch with JavaScript, HTML5, and CSS.


Solo Dev

Team Contributions

Other Projects

Digsite (Quake Map)

AM Weapon Sounds for Reflex Arena



Sound Design