Andrew Mushel

Game Dev | Music | Sound Design



Red door texture Green door texture Blue door texture Unsecured door texture
Red key animation
Green key animation
Blue key animation
Wall texture  

Graphics Programming

Wall texturing, sprite object rendering (animation and rotation), object shadows, enemy death animations, draw distance/fog rendering, scrolling skybox, HUD refinements, snow weather effect optimizations, custom menu cursor, floor and ceiling distance gradient, movement sway animation, level start/end HUD transition

Gameplay/Engine Programming

Mouse input, interactive doors, color-coded locked doors and keys, projectile/item/character/map collision, enemy AI, pathfinding, garbage collection, level data structure, level stat tracking, level transitions, story introduction and conclusion screens, image loading improvements, assorted bug fixing