Andrew Mushel

Game Dev | Music | Sound Design

Ghost Rustlers

Gameplay/Engine Programming

Path-finding and nav graph generation from map data, player/enemy movement (ledge/gap hopping, ladder climbing,) AI follow/attack behavior, nav debug support, health bars/name tags/stylish hats, input refactor, movement cursor logic, aiming reticle improvements, Mouse/keyboard camera pan control/auto-pan to active character movement, new platform collisions, tumbleweed bug fix, cacti tweak, assorted bug fixes