Andrew Mushel

Game Dev | Music | Sound Design

Falldale Extended Edition

Programming

Reworked player movement and controls (added diagonal support), Tiled map format integration (with Tylor Allison), defining/instantiating rooftops from map data, code refactoring (lock and key, item, treasure, weapon, minimap)

 

Falldale

Programming

Enemy spawn improvements, bat spawn and collision fixes, orc sprite randomization, state screen positioning