After quite some time struggling to put together materials from a bunch of different projects (most of which is either gone or broken, apparently), dating as far back as the spring of 2013, I’ve finally just gone ahead and finished a new project of my own that actually shows that I can do something: a Wwise implementation demonstration in Unity. Of particular note to me is the RTCP implementation for the player jet sounds, which modulates the volume and pitch of two separate layers based on the magnitude of the player ship’s movement vector (basically translates to speed).
I also took the opportunity to whip up a nifty animated logo with some punchy sound design to go with it. It’s pretty simple, but I’m not an experienced animator—by which I mean I have no experience whatsoever— so I had to start from scratch with what I had. I like it a lot.